Selection


VK procedure (Tokyo version)

2018-2020. Participatory situation.

“VK procedure (Tokyo Version)” consists in a system that uses techniques of face recognition, psychology and applied mathematics to measure the tension between honne (feeling) and tatemae (expression), in a group of Japanese salary man people.

The losing points of the cosmist city

2019. Fictional city infrastructure.

Inspired by the cosmist ideas about citizenship after mastering the cosmic space (Svyatogor, 1922), the work analyses the contradictions in the final state of social egalitarianism.

LiA

2019. Context-free Language.

LiA (Language for Interface Analysis) is an implementation of the zen master Sengai Gibon’s representation of the Universe as a context-free Language, for predicting the future of humanity.

Our body as a Jellyfish

2019. Transhumanism Concept.

Inspired by the lifecycle of the Turritopsis dohrnii jellyfish, the project proposes an evolutionary path to immortality as a result of the integration with a bionic exoskeleton.

HYnalog

2018-ongoing. UX concept.

Using as reference the Japanese academic system of evaluation, the project consists in a concept of a generic interface. It would allow emotion-based interaction with dynamic spaces and responsive environments.

Prolongation to the infinite

2017-ongoing (Project). Custom Construction system.

"Prolongation to the infinite" consists in large-scale parametric wood sculptures where I interpret the Cuban norms of construction related with the calculation of temporal wood structures (NC 0053-179, 1988), inspiring by the Japanese tradition of wooden framework systems.

Revistas de cabecera

2017-2019. Installation, Andriod app, Video, Instagram storytelling

Traditional mechanisms of social investigation are impossible to use in order to understand the functionality of alternative social media in an offline context. The project proposes what we decide to call an “Offline Social Media” study based in the network of distribution for Cuban independent magazines.

DIAGRAMS 2017

2017. Installation, videoanimation, plotter and laser print over acrilic

The project is the first step in a series, where I use optimization algorithms and computer modeling to continue Sandu Darie’s investigation about the spatial distribution of structures and variable modular systems.

AgarioTG Teams

2015-2017. Participatory situation

The artwork consists in an interactive installation where we present AgarTG Teams (Agar.io MOD) in controlled spaces of socialization, to reproduce in lower scale the informal networks of videogames that join in a clandestine way thousands of people in Cuba.

VOIGTH-KAMPFF

2013-2017. Participatory situation, videoinstallation

The Project consists in a computational procedure that allows measuring the tension between the social ideal behavior, and the expression of the citizen will.