Projects


Bimdon

2021. Speculative interface.

The simplest home automation controlling ever conceived.

BTrox

2020. Live-controlling device.

The world’s first Intelligent Virtual Boss.

SASS

2020-ongoing. Spatial station concept, Computer simulation.

A shape-adaptive spatial station concept that maximizes the state of social equilibrium, as an extension of von Neumann´s kinematic model.

TAM

2019-ongoing. Thought experiment.

TAM (Traveling Agent Module) is a thought experiment that attempts to foresee the possible configurations of a shape-morphing urban infrastructure, after the Metabolist ideas of organically growing cities.

Revelations of the machine

2020. Animation (5 clips).

Five philosophical propositions regarding the limits of interrelation between humans and machines.

VK procedure (Tokyo version)

2018-2020. Experimental setup.

“VK Procedure (Tokyo version)”, consists of an experimental setup that uses facial recognition techniques, psychology, and applied mathematics in order to measure the tension between honne (private thoughts) and tatemae (public attitude) in a group of Japanese salarymen.

The losing points of the cosmist city

2019. Motion graphics animation, video.

Inspired by cosmist ideas about the concept of citizenship after the conquest of cosmic space (Svyatogor, 1922), the project analyzes the contradictions in the final state of social egalitarianism.

LiA

2019. Context-free Language.

LiA (Language for Interface Analysis) is an implementation of the representation of the Universe according to Zen master Sengai Gibon, as a context-free language that raises the possibility of predicting the future of humanity.

Our body as a Jellyfish

2019. Transhumanism Concept.

Inspired by the lifecycle of the Turritopsis dohrnii jellyfish, the work presents a disturbing evolutionary path to immortality, as a result of biological integration with bionic exoskeletons.

HYnalog

2018-ongoing. UX concept.

The project uses as a reference the notation of the Japanese academic evaluation system to conceptualize a generic interface with the ability to activate any type of device. This interface will enable interaction through emotions with future responsive habitats capable of changing their own shape.

The unveiled city

2018-2019. Interactive data visualization.

The project consists of an interactive data visualization that enables the detection of patterns in the cultural representation of Tokyo on Instagram, based on its hashtag labeling in 47 different languages.

Prolongation to infinity

2017-ongoing (Project). Construction system.

"Prolongation to Infinity" consists of large-scale parametric sculptures, in which Cuban construction norms vis-à-vis the calculation of temporary structures in wood are interpreted, inspired by the Japanese carpentry tradition based on wooden framework systems.

Generic Portraits

2018. Photography, video.

The project is comprised of portraits obtained by averaging the characteristic facial expressions of people from all over the world, whom I met during my stay as a research student in Tokyo.

COLLABORATION THROUGH FIVE CONCEPTUAL PHOTOGRAPHIC ESSAYS

2017-2018. Bipersonal show with Nestor siré

The Project consisted of five exercises of collaboration (essays) that uses photography as a conceptual motive according to the following rules: Photographic process, Seriality, No Post-production, Value as Information, and Present.

Bedside magazines

2017-2019. Video installation, Andriod app.

Traditional social research mechanisms are insufficient to understand the functioning of alternative social media in an offline context. Taking that principle as a point of departure, the project proposes what we have called an "Offline Social Media" study, based on the distribution network of Cuban independent magazines.

!Descargas de todo un poco

2013-2018. Data files, video

The project consists of making public a record of the most productive information I was able to access, download and classify by day, month and year, from my first Internet access in Cuba in early 2013 up to mid-2018.

DIAGRAMS 2017

2016-2017. Installation, videoanimation, printed graphics.

The project uses meta-heuristics and optimization algorithms to continue the research of Romanian-Cuban artist Sandú Darié, on the spatial distribution of structures based on initial design constraints.

Cuba_20170127

2017. Videoinstallation

Video installation composed of several screens playing in unison a capture with signal interference of a fragment of the Cuban Television Newscast in its Stellar Broadcast of January 27, 2017.

Havana on you

2016. Interactive data visualization

Interactive data visualization in which the viewer´s image is generated from photos obtained from Instagram, related to Havana via geolocation.

AgarioTG Teams

2015-2017. Interactive installation.

The work consists of an interactive installation where we present “AgarTG Teams” (Agar.io MOD) in controlled spaces of socialization, in order to reproduce on a small scale the informal video game networks that clandestinely unite thousands of people in Cuba.

VOIGTH-KAMPFF

2013-2017. Participatory situation, videoinstallation

The Project is based on a procedure that allows measuring the involuntary ocular changes that happen in a group of people, determined according to categories that correspond with the “Ideological Apparatus of State” (Louis Althusser) used by the Cuban Government.

Title performed as instrument

2016. Software

The colors of digital images of the paintings belonging to the database of the National Museum of Fine Arts of Havana (Cuban Art) are interpreted as a musical instrument following variegated values of chromatic organization.

PARSE

2016. Installation

The Project pretends showing the pictures as they are understood by the digital technology: as generic data. That way it is deleted the entropy, what is to say every cultural value associated with the image.

N

2015. Virus, videodocumentation

Computer virus that interprets the Borgian idea of an infinite universe, composed of infinite subdivisions of itself.

DEATH-SUDOKU

2015. Software

DEATH-SUDOKU is a version of the “Sudoku” game, where the user accesses through the game functionality to data collected in a disease registry of a certain Hospital in Havana, in the year 2012.

Storekeeper

2015. Android App

Sokoban-style game, in which players manipulate a character made up of values corresponding to the percentage of profit generated in 2015, in a state store belonging to the CIMEX group in Cuba.

Synesthesia (sounds of Havana)

2014-2015. Installation

A sound recording of places in Havana, which I have meaningfully related with, is projected into space in the form of light and color, along with a corresponding caption with the date, time and place where the sound capture was made.

Mines

2012. Software

Re-implementation of the game Minesweeper. It allows access to fragments of the manifesto where Cuba proclaims its refusal to accept the ban of antipersonnel mines usage.




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